HybridVM Performance Optimization Proposal
The RISC-V emulator (rvemu) is 20-190x slower than necessary, creating a critical performance bottleneck. This is caused by a pure interpretation model, massive per-instruction overhead, and severe memory system inefficiencies. This document outlines a 3-phase optimization strategy to address these issues, targeting a 50-200x cumulative performance improvement over 3-6 months. The plan prioritizes immediate, low-risk fixes while building towards a long-term, high-performance architecture using a Just-In-Time (JIT) compiler.
1. Root Cause Analysis: Key Bottlenecks
-
Massive Per-Instruction Overhead (Causes ~70% of slowdown):
- Pure Interpretation: Every instruction is fetched, decoded, and executed via slow
matchstatements without caching. - Constant System Checks: Interrupts and device timers are checked on every single instruction, adding 50-80 cycles of useless overhead when they are only needed every ~1000+ cycles.
- Pure Interpretation: Every instruction is fetched, decoded, and executed via slow
-
Inefficient Memory & Integration (Causes ~30% of slowdown):
- Slow Memory Access: All memory operations are performed byte-by-byte with manual bit-shifting instead of fast, native functions, making them 3-5x slower than necessary.
- No Address Caching (TLB): Every memory access triggers a full, multi-level page table walk, adding 20-100 cycles of latency.
- Costly EVM Integration: A new emulator is created and destroyed for every contract call, and data is passed via slow serialization (
bincode) instead of direct memory access.
2. Proposed 3-Phase Optimization Strategy
This plan is designed to deliver incremental value, starting with the highest-impact, lowest-risk changes.
Phase 1: Critical Quick Fixes (Timeline: 1-2 Weeks | Expected Speedup: 15-20x)
This phase targets the most severe overheads with minimal code changes.
- Reduce Interrupt Check Frequency: Change interrupt and device checks from per-instruction to once every ~1,000 cycles. (Est. 3x speedup)
- Optimize Memory Access: Replace manual, byte-by-byte memory operations with native Rust functions (e.g.,
u64::from_le_bytes). (Est. 3x speedup) - Implement Emulator Pooling: Create a thread-safe pool of emulator instances to eliminate the costly setup/teardown for every contract call. (Est. 5x speedup for repeated calls)
- Add Translation Fast Path: Bypass the full page table walk when paging is disabled (the common case). (Est. 2x speedup)
- Eliminate Debug Overhead: Remove all performance-counting and debug hooks from release builds using conditional compilation. (Est. 1.2x speedup)
Phase 2: Architectural Improvements (Timeline: 1-2 Months | Expected Speedup: 5-10x additional)
This phase builds the foundational caching layers needed for high-performance emulation.
- Implement a Translation Lookaside Buffer (TLB): Introduce a 256-entry cache for virtual-to-physical address translations to avoid expensive page table walks.
- Build an Instruction Cache: Cache decoded instructions to eliminate redundant decoding work, especially in loops.
- Develop a Zero-Copy Syscall Interface: Replace slow
bincodeserialization with a shared memory interface for passing data between the host and emulator, drastically reducing syscall overhead.
Phase 3: Advanced Optimizations (Timeline: 3-6 Months | Expected Speedup: 10-50x additional)
This is the final phase to achieve near-native performance for hot paths.
- Implement a Basic Block JIT Compiler: Use a mature framework like Cranelift to identify and compile hot-running blocks of RISC-V code directly into native machine code at runtime. This eliminates interpretation overhead for the most frequently executed code.
3. Benchmarking & Validation
Success will be measured against a comprehensive benchmarking framework.
- Microbenchmarks: Isolate specific workloads (e.g., recursive Fibonacci for branches, matrix multiplication for memory access) to validate the impact of each optimization.
- Macrobenchmarks: Use real-world EVM contracts to measure end-to-end performance gains in gas-per-second and contract calls-per-second.
- Tooling: Continuously profile using
perf,flamegraph, andvalgrindto identify new bottlenecks and ensure no performance regressions are introduced.